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  2. Victoria II - Wikipedia

    en.wikipedia.org/wiki/Victoria_II

    Victoria II is a grand strategy game developed by the Swedish game company Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010. [2] It is a sequel to Victoria: An Empire Under the Sun.

  3. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Victoria: An Empire Under the Sun: ... PC: Map only, Earth-wide, Real time all-out-warfare strategy sim, Scenario editor. ... MP-focused Alien Swarm mod in Half-Life ...

  4. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.

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  6. Victoria: An Empire Under the Sun - Wikipedia

    en.wikipedia.org/wiki/Victoria:_An_Empire_Under...

    Victoria: An Empire Under the Sun is a grand strategy videogame by Paradox Entertainment (now known as Paradox Interactive), released in 2003.It covers primarily its namesake the Victorian period (1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed.

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  8. March of the Eagles - Wikipedia

    en.wikipedia.org/wiki/March_of_the_Eagles

    Chris King (who also worked on other Clausewitz Engine based Paradox games such as Victoria II and Sengoku) was the game designer for March of the Eagles. Originally, it was called Napoleon's Campaigns II. [6] The original Napoleon's Campaigns was released by AGEOD in 2007, and Paradox acquired the company in December 2009. [7]

  9. Victoria 3 - Wikipedia

    en.wikipedia.org/wiki/Victoria_3

    Destructoid enjoyed the new tutorial, feeling it intuitively taught players game mechanics and "nearly all concepts that you [would] come into contact with during your time in Victoria". [24] PC Gamer praised the new economic systems, saying it led players to use real world strategies, and adding: "You can run a deficit for a few years, then ...