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The argument is as follows. The principle of virtual work states that in equilibrium the virtual work of the forces applied to a system is zero. Newton's laws state that at equilibrium the applied forces are equal and opposite to the reaction, or constraint forces. This means the virtual work of the constraint forces must be zero as well.
D'Alembert's principle generalizes the principle of virtual work from static to dynamical systems by introducing forces of inertia which, when added to the applied forces in a system, result in dynamic equilibrium. [1] [2] D'Alembert's principle can be applied in cases of kinematic constraints that depend on velocities.
The static equilibrium of a mechanical system rigid bodies is defined by the condition that the virtual work of the applied forces is zero for any virtual displacement of the system. This is known as the principle of virtual work. [5] This is equivalent to the requirement that the generalized forces for any virtual displacement are zero, that ...
In the static analysis of objects under forces but fixed at mechanical equilibrium, the principle of virtual work imagines tiny mathematical shifts away from equilibrium. . Each shift does work—energy lost or gained—against the forces, but the sum of all these bits of virtual work must be ze
The principle asserts for N particles the virtual work, i.e. the work along a virtual displacement, δr k, is zero: [9] = (+) = The virtual displacements , δ r k , are by definition infinitesimal changes in the configuration of the system consistent with the constraint forces acting on the system at an instant of time , [ 22 ] i.e. in such a ...
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The equilibrium equations for the plate can be derived from the principle of virtual work. For a thin plate under a quasistatic transverse load q ( x ) {\displaystyle q(x)} pointing towards positive x 3 {\displaystyle x_{3}} direction, these equations are