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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    He also stated that automatic multithreading and SSE would be introduced with version 3 of the PhysX SDK. [33] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]

  3. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing. Core SDK: For facilitating development on Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

  4. Ageia - Wikipedia

    en.wikipedia.org/wiki/AGEIA

    Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

  5. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    The Havok SDK is a major competitor to the PhysX SDK, used in more than 150 games, including major titles like Half-Life 2, Halo 3 and Dead Rising. [ 12 ] To compete with the PhysX PPU, an edition known as Havok FX was to take advantage of multi-GPU technology from ATI ( AMD CrossFire ) and NVIDIA ( SLI ) using existing cards to accelerate ...

  6. SSE5 - Wikipedia

    en.wikipedia.org/wiki/SSE5

    The SSE5 (short for Streaming SIMD Extensions version 5) was a SIMD instruction set extension proposed by AMD on August 30, 2007 as a supplement to the 128-bit SSE core instructions in the AMD64 architecture.

  7. Streaming SIMD Extensions - Wikipedia

    en.wikipedia.org/wiki/Streaming_SIMD_Extensions

    In computing, Streaming SIMD Extensions (SSE) is a single instruction, multiple data instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in its Pentium III series of central processing units (CPUs) shortly after the appearance of Advanced Micro Devices (AMD's) 3DNow!.

  8. Integrated Performance Primitives - Wikipedia

    en.wikipedia.org/wiki/Integrated_Performance...

    Intel Integrated Performance Primitives (Intel IPP) is an extensive library of ready-to-use, domain-specific functions that are highly optimized for diverse Intel architectures.

  9. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    For their GPUs, AMD offers a similar SDK, called Close to Metal (CTM), which provides a thin hardware interface. PhysX is an example of a physics engine that can use GPGPU based hardware acceleration when it is available.