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  2. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  3. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart 1st Grade Reading Mac, Windows (August 12, 1997) ... Games 2003 JumpStart 1st -3rd Grade Learning Playground: JumpStart Kindergarten Math (2000)

  5. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.

  6. Emergent literacies - Wikipedia

    en.wikipedia.org/wiki/Emergent_literacies

    Emergent literacy is a term that is used to explain a child's knowledge of reading and writing skills before they learn how to read and write words. [1] It signals a belief that, in literate society, young children—even one- and two-year-olds—are in the process of becoming literate. [2]

  7. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    The discovery center sets the stage for students to use the scientific method to predict and find solutions starting during the second half of first grade. [14] Tyler, Texas' Discovery Science Place features numerous types of discovery centers. "Dramatic play" centers promote social interaction, role exploration, and abstract thinking. [15]