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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Lag - Wikipedia

    en.wikipedia.org/wiki/Lag

    Lag (cue sports), a brief pre-game competition to determine which player will go first; Latency (engineering), a slower response time in computing, communications, and engineering; Lag (video games), a slower response time in video gaming; Lag screw or lag bolt; Jet lag; Turbo lag; A very long putt in golf; British slang for inmate in a prison ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  6. Metal Gear Rising: Revengeance - Wikipedia

    en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance

    Metal Gear Rising: Revengeance [b] is a 2013 action-adventure game developed by PlatinumGames and published by Konami.It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.

  7. Lead–lag compensator - Wikipedia

    en.wikipedia.org/wiki/Lead–lag_compensator

    A lead–lag compensator is a component in a control system that improves an undesirable frequency response in a feedback and control system. It is a fundamental building block in classical control theory .

  8. The Wolf Among Us - Wikipedia

    en.wikipedia.org/wiki/The_Wolf_Among_Us

    In-game conversations are presented in the form of dialogue trees. The Wolf Among Us is a graphic adventure game, played from a third-person perspective. [12] The player controls protagonist Bigby Wolf, who must investigate a series of mysterious murders. [13]

  9. Distributed lag - Wikipedia

    en.wikipedia.org/wiki/Distributed_lag

    The most common type of structured infinite distributed lag model is the geometric lag, also known as the Koyck lag. In this lag structure, the weights (magnitudes of influence) of the lagged independent variable values decline exponentially with the length of the lag; while the shape of the lag structure is thus fully imposed by the choice of ...