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The following is a list of programming carried by the defunct American digital cable network Nickelodeon Games and Sports for Kids (shortened to Nick GaS), which aired from 1999 until the end of 2007, when it was replaced on most systems by a 24-hour version of The N.
4Kids Entertainment, and its predecessor company (Leisure Concepts) and successor company (4Licensing Corporation) along with their subsidiaries have licensed, developed, and distributed a wide variety of media products, ranging from video games and television programs to toy lines.
For shows based on the games, see Category:Television shows based on video games. Subcategories This category has the following 5 subcategories, out of 5 total.
Code Monkeys (2007–2008) – About the lives of video game programmers and animated to resemble and parody the tropes of 1980s 8 and 16-bit video games. Crash Zone (1999–2001) Crossfire (2020) Da Boom Crew (2004) Darwin's Game (2020) Dead Pixels (2019–2021) – Sitcom about online gaming.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
An October 2017 report from SuperData Researched estimated that between Let's Play videos and live streaming content of game video content, there were more people watching such videos than compared to all subscribers of HBO, Netflix, ESPN, and Hulu combined, with over 517 million YouTube users and 185 million Twitch users.
Toons.TV and YouTube: Pat the Dog: Space Dog: 2017–2021 La Trois: Revelation [2] Revelation Online by NetEase: 2017–2018 Bilibili, iQIYI, Mango TV, Sohu Video, Tencent Video and Youku: Fruit Ninja: Frenzy Force: Fruit Ninja by Halfbrick Studios: 2017 Halfbrick Studios, Kickstart Entertainment and Toonz Entertainment YouTube Red: Smighties ...
Video gaming has shown positive levels of improvement in areas of cognitive function. In their study "Improving Multi-Tasking Ability through Action Videogames". Chiappe and colleagues determined that 50 hours of gaming significantly improved results on a performance test modeled after skills used when piloting an aircraft. [25]