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Diffusion of responsibility [1] is a sociopsychological phenomenon whereby a person is less likely to take responsibility for action or inaction when other bystanders or witnesses are present. Considered a form of attribution , the individual assumes that others either are responsible for taking action or have already done so.
Deindividuation is the perceived loss of individuality and personal responsibility that can occur when someone participates as part of a group. It can cause a person to be more likely to donate a large amount of money to charity, but also cause them to be more likely to engage in mob violence. [22]
(4) “displacement of responsibility” - "I was just following the orders of my superiors" -is an example of this. (5) “diffusion of responsibility” distributed the accountability from one person to an poorly-defined group. (6) “distortion of consequences” misrepresents the effects of the act as not significant.
Much research, mostly in psychology research laboratories, has focused on increasingly varied factors, such as the number of bystanders, ambiguity, group cohesiveness, and diffusion of responsibility that reinforces mutual denial. If a single individual is asked to complete a task alone, the sense of responsibility will be strong, and there ...
In social psychology, social loafing is the phenomenon of a person exerting less effort to achieve a goal when they work in a group than when working alone. [1] [2] It is seen as one of the main reasons groups are sometimes less productive than the combined performance of their members working as individuals.
The next phase of corporate social responsibility is here. Companies of all types have an incredible opportunity to meet core business objectives through purposeful corporate social impact programs.
A 1976 edition of the journal Ekistics used the phrase in the context of bureaucratic inaction on low-income housing, describing "the principle of somebody else's problem" as something that prevented progress.
Playing the victim (also known as victim playing, victim card, or self-victimization) is the fabrication or exaggeration of victimhood for a variety of reasons such as to justify abuse to others, to manipulate others, a coping strategy, attention seeking or diffusion of responsibility.