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  2. Paper-and-pencil game - Wikipedia

    en.wikipedia.org/wiki/Paper-and-pencil_game

    Hangman, a simple pen-and-paper game. Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or for brain training. [1] In recent times, they have been ...

  3. Jotto - Wikipedia

    en.wikipedia.org/wiki/Jotto

    Even more so than Jotto, this game stretches one's skills in combinatorial logic as well as one's command of the dictionary. The name of the same computer game is Sixicon by Island Software , 1979. Five-Letter , like Jotto, requires players to take turns guessing at an opponent's five-letter word.

  4. Category:Paper-and-pencil games - Wikipedia

    en.wikipedia.org/wiki/Category:Paper-and-pencil...

    Print/export Download as PDF; Printable version; ... Pages in category "Paper-and-pencil games" The following 41 pages are in this category, out of 41 total.

  5. SOS (paper-and-pencil game) - Wikipedia

    en.wikipedia.org/wiki/SOS_(paper-and-pencil_game)

    An incomplete game of SOS. SOS is paper and pencil game for two or more players. It is similar to tic-tac-toe and dots and boxes, but has much greater complexity. [1] SOS is a combinatorial game when played with two players. In terms of game theory, it is a zero-sum, sequential game with perfect information.

  6. Paper soccer - Wikipedia

    en.wikipedia.org/wiki/Paper_Soccer

    Paper soccer (or paper hockey) is an abstract strategy game played on a square grid representing a soccer or hockey field. Two players take turns extending a line representing the position of a ball until it reaches one of the grid's two-goal spaces.

  7. MASH (game) - Wikipedia

    en.wikipedia.org/wiki/MASH_(game)

    Player 2 then begins to draw a swirl on a separate piece of paper. Player 1 says "Stop" at a time they choose after waiting at least 3 seconds, and player 2 stops and draws a line through the swirl from the endpoint to the starting point. They then count how many times the swirl intercepts the line drawn.