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  2. Matrix representation - Wikipedia

    en.wikipedia.org/wiki/Matrix_representation

    Matrix representation is a method used by a computer language to store column-vector matrices of more than one dimension in memory. Fortran and C use different schemes for their native arrays. Fortran uses "Column Major" ( AoS ), in which all the elements for a given column are stored contiguously in memory.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In other words, the matrix of the combined transformation A followed by B is simply the product of the individual matrices. When A is an invertible matrix there is a matrix A −1 that represents a transformation that "undoes" A since its composition with A is the identity matrix. In some practical applications, inversion can be computed using ...

  4. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...

  5. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    Matrix representation; Morton order, another way of mapping multidimensional data to a one-dimensional index, useful in tree data structures; CSR format, a technique for storing sparse matrices in memory; Vectorization (mathematics), the equivalent of turning a matrix into the corresponding column-major vector

  6. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics deals with ... Raster graphics is the representation of images as an array of ... and scale) stored in an object's transformation matrix. Animation ...

  7. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    Computer graphics uses matrices to represent objects; to calculate transformations of objects using affine rotation matrices to accomplish tasks such as projecting a three-dimensional object onto a two-dimensional screen, corresponding to a theoretical camera observation; and to apply image convolutions such as sharpening, blurring, edge ...

  8. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The representation was initially used for military fortifications. ... The transformation matrix is: = ... Computer Graphics. Boston: Addison-Wesley.

  9. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.