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  2. Bird's-eye view - Wikipedia

    en.wikipedia.org/wiki/Bird's-eye_view

    A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downward. Bird's-eye views can be an aerial photograph , but also a drawing, and are often used in the making of blueprints, floor plans and maps.

  3. Axonometry - Wikipedia

    en.wikipedia.org/wiki/Axonometry

    Axonometry is a graphical procedure belonging to descriptive geometry that generates a planar image of a three-dimensional object. The term "axonometry" means "to measure along axes", and indicates that the dimensions and scaling of the coordinate axes play a crucial role.

  4. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.

  5. Aerial photography - Wikipedia

    en.wikipedia.org/wiki/Aerial_photography

    Aerial photography typically refers specifically to bird's-eye view images that focus on landscapes and surface objects, and should not be confused with air-to-air photography, where one or more aircraft are used as chase planes that "chase" and photograph other aircraft in flight.

  6. Pictorial map - Wikipedia

    en.wikipedia.org/wiki/Pictorial_map

    An 1897 pictorial map of Canonsburg, Pennsylvania by Thaddeus Mortimer Fowler and James B. Moyer. Pictorial maps (also known as illustrated maps, panoramic maps, perspective maps, bird's-eye view maps, and geopictorial maps) depict a given territory with a more artistic rather than technical style. [1]

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  8. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    A figure explaining point-projection prospective. S is the distance between an observer's eye and an observation point on an object that is a long rectangular wall facing to the observer at a tilted angle. If the observation distance becomes N times longer, then the apparent height of the wall at the observation point is roughly N times smaller.

  9. Aerial landscape art - Wikipedia

    en.wikipedia.org/wiki/Aerial_landscape_art

    The artist Kazimir Malevich (1878–1935), who wrote extensively on the aesthetics and philosophy of modern art, identified the aerial landscape (especially the "bird's-eye view", looking straight down, as opposed to an oblique angle) as a genuinely new and radicalizing paradigm in the art of the twentieth century.