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Like many original sabermetric concepts, the idea of a defensive spectrum was first introduced by Bill James in his Baseball Abstract series of books during the 1980s. [2] The basic premise of the spectrum is that positions on the right side of the spectrum are more difficult than the positions on the left side.
As defined by Major League Baseball, "in a perfect game, no batter reaches any base during the course of the game." [ 3 ] These feats were achieved by Catfish Hunter in 1968, which was the first perfect game in American League history since 1922, and Dallas Braden in 2010, [ 5 ] which was the second perfect game in the majors – both against ...
The wheel play is a unique bunt defense in that the play is designed to put out the lead runner at third base. Most bunt defense strategies give priority to making sure the defense gets an out at first base. [1] The wheel play begins with the shortstop running to cover (defend) third base.
The voters select the best defensive player at each position with the best player given 10 points, the second best nine points and so forth. [9] From the award's inception, the specific outfield positions have been picked individually instead of choosing three generic outfielders, [ 10 ] a practice employed by the Gold Glove Awards from 1961 to ...
Defense-Independent Component ERA (DICE) is a 21st-century variation on Component ERA, one of an increasing number of baseball sabermetrics that fall under the umbrella of defense independent pitching statistics. DICE was created by Clay Dreslough in 2001. [1] The formula for Defense-Independent Component ERA (DICE) is:
In the sport of baseball, each of the nine players on a team is assigned a particular fielding position when it is their turn to play defense. Each position conventionally has an associated number, for use in scorekeeping by the official scorer: 1 (), 2 (), 3 (first baseman), 4 (second baseman), 5 (third baseman), 6 (), 7 (left fielder), 8 (center fielder), and 9 (right fielder). [1]
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A play in which the defense has an opportunity to gain a favorable ruling from an umpire by addressing a mistake by the offense or seeking the input of another umpire. Appeals require the defense to make a verbal appeal to an appropriate umpire, or if the situation being appealed is obvious a player may indicate an appeal with a gesture.