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  2. Curved mirror - Wikipedia

    en.wikipedia.org/wiki/Curved_mirror

    A concave mirror, or converging mirror, has a reflecting surface that is recessed inward (away from the incident light). Concave mirrors reflect light inward to one focal point. They are used to focus light. Unlike convex mirrors, concave mirrors show different image types depending on the distance between the object and the mirror.

  3. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    Bottom: The formation of a real image using a concave mirror. In both diagrams, f is the focal point, O is the object, and I is the image. Solid blue lines indicate light rays. It can be seen that the image is formed by actual light rays and thus can form a visible image on a screen placed at the position of the image.

  4. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    In particular, spherical mirrors exhibit spherical aberration. Curved mirrors can form images with magnification greater than or less than one, and the image can be upright or inverted. An upright image formed by reflection in a mirror is always virtual, while an inverted image is real and can be projected onto a screen. [3]

  5. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The formation of the virtual image A' of the object A via a plane mirror. For people looking at the mirror, the object A is apparently located at the position of A' although it does not physically exist there. The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens.

  6. Image formation - Wikipedia

    en.wikipedia.org/wiki/Image_formation

    The ratio of the height of the image to the height of the object is the magnification. The spatial extent of the image surface and the focal length of the lens determines the field of view of the lens. Image formation of mirror these have a center of curvature and its focal length of the mirror is half of the center of curvature.

  7. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping.

  8. Reflecting telescope - Wikipedia

    en.wikipedia.org/wiki/Reflecting_telescope

    A convex secondary mirror is placed just to the side of the light entering the telescope, and positioned afocally so as to send parallel light on to the tertiary. The concave tertiary mirror is positioned exactly twice as far to the side of the entering beam as was the convex secondary, and its own radius of curvature distant from the secondary.

  9. Euler's Disk - Wikipedia

    en.wikipedia.org/wiki/Euler's_Disk

    Computer rendering of Euler's Disk on a slightly concave base. Euler's Disk, invented between 1987 and 1990 by Joseph Bendik, [1] is a trademarked scientific educational toy. [2] It is used to illustrate and study the dynamic system of a spinning and rolling disk on a flat or curved surface. It has been the subject of several scientific papers. [3]