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A clue-giver can make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn.
A crossword puzzle. In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches.
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The game is played among three contestants. On a player's turn, they choose one of 8, 9, 10, or 11 words on the board, identifying it in the same way as a regular crossword puzzle (i.e., 1-across, etc.). The contestant is shown the first unrevealed letter in the word, and a clue is given.
Roman numerals: for example the word "six" in the clue might be used to indicate the letters VI; The name of a chemical element may be used to signify its symbol; e.g., W for tungsten; The days of the week; e.g., TH for Thursday; Country codes; e.g., "Switzerland" can indicate the letters CH; ICAO spelling alphabet: where Mike signifies M and ...
The daily word is the same for everyone. [5] The game also has a dark theme as well as a high-contrast theme for colorblind accessibility, which changes the color scheme from green and yellow to orange and blue. [4] [6] Conceptually and stylistically, the game is similar to the 1955 pen-and-paper game Jotto and the game show franchise Lingo.
Right now, the game is exclusively available at publisher PopCap's site for $19.99, where you can also download a free demo as well. Show comments Advertisement
A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.