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Basic-256 is a project to learn the basics of computer programming. [1] The project started in 2007 inspired by the article “ Why Johnny can't code ” by David Brin , which also inspired the creation of Microsoft Small Basic . [ 2 ]
This is simply because if there is less code, it is less work not only to create the application, but also to maintain it. Complexity is managed both at the design stage (how the project is architectured) and at the development stage (by having simpler code). If the coding is kept basic and simple then the complexity will be minimised.
For example, with 6 lines of code, it is possible to demonstrate a random network image viewer using Flickr as the source. [1] The system utilizes the Microsoft Visual Studio IDE to provide auto-completion and context-sensitive help. Basic-256 is an easy-to-use
program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...
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The Parsons problem format is used in the learning and teaching of computer programming. Dale Parsons and Patricia Haden of Otago Polytechnic developed Parsons's Programming Puzzles to aid the mastery of basic syntactic and logical constructs of computer programming languages, in particular Turbo Pascal, [1] although any programming language ...
This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its ...
BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.