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  2. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    In real-time systems the response time of a task or thread is defined as the time elapsed between the dispatch (time when task is ready to execute) to the time when it finishes its job (one dispatch). Response time is different from WCET which is the maximum time the task would take if it were to execute without interference. It is also ...

  3. Response time - Wikipedia

    en.wikipedia.org/wiki/Response_time

    Response time (technology), the time a generic system or functional unit takes to react to a given input Display response time, the amount of time a pixel in a display takes to change; Round-trip delay time, in telecommunications; Emergency response time, the amount of time that emergency responders take to arrive at the scene of an incident ...

  4. Time constant - Wikipedia

    en.wikipedia.org/wiki/Time_constant

    First order LTI systems are characterized by the differential equation + = where τ represents the exponential decay constant and V is a function of time t = (). The right-hand side is the forcing function f(t) describing an external driving function of time, which can be regarded as the system input, to which V(t) is the response, or system output.

  5. Turnaround time - Wikipedia

    en.wikipedia.org/wiki/Turnaround_time

    Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".

  8. Ivanka Trump has blunt 3-word response when asked why ... - AOL

    www.aol.com/ivanka-trump-blunt-3-word-133757599.html

    Ivanka Trump has blunt 3-word response when asked why she won’t return to White House. Emily Crane. January 15, 2025 at 8:37 AM. ... “You know, every time we saw them, that was the constant ...

  9. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Response time on chronometric tasks are typically concerned with five categories of measurement: Central tendency of response time across a number of individual trials for a given person or task condition, usually captured by the arithmetic mean but occasionally by the median and less commonly the mode; intraindividual variability, the ...