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  2. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    2. 1. Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers. (If the integers need not be positive, to get the same ...

  3. Play 5 Roll Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/5-roll

    5 Roll. Feel'in lucky? Roll some dice with 5-Roll! By Masque Publishing. Advertisement. Advertisement. Feedback. Help. Join AOL.

  4. Glossary of craps terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_craps_terms

    1. The initial roll of the shooter. 2. To roll the dice when no point has been established [2] crap out. To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established.

  5. Cee-lo - Wikipedia

    en.wikipedia.org/wiki/Cee-lo

    3×six-sided dice. Cee-lo is a gambling game played with three six-sided dice. There is not one standard set of rules, but there are some constants that hold true to all sets of rules. The name comes from the Chinese Sì-Wŭ-Liù (四五六), meaning "four-five-six". In America it is also called "See-Low," "Four-Five-Six," "The Three Dice Game ...

  6. Dice 10000 - Wikipedia

    en.wikipedia.org/wiki/Dice_10000

    Dice 10000. A game of Dice 1,000 in progress. A player has set the three "3" dice aside or ASIDE and has three left to reroll. Dice 10,000 (or 10000, 10,000 Dice, Ten Grand) also Greed, Dix Mille, Reload, 5-Dice is the name of a family dice game played with 6 dice; it is similar or identical to the commercialized Farkle.

  7. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    Die B has sides 1, 1, 6, 6, 8, 8. Die C has sides 3, 3, 5, 5, 7, 7. The probability that A rolls a higher number than B , the probability that B rolls higher than C , and the probability that C rolls higher than A are all ⁠ 5 / 9 ⁠ , so this set of dice is intransitive.

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  9. Lou Zocchi - Wikipedia

    en.wikipedia.org/wiki/Lou_Zocchi

    The dice favor certain numbers and are more likely to land on those numbers. Zocchi believes the "superstition" of many gamers who use specific dice to roll high and others to roll low results from the fact that major dice manufacturers smooth out the straight edges of their dice in machines much like rock tumblers. The result is that plastic ...