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  2. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is

  3. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The only difference is that Tait–Bryan angles represent rotations about three distinct axes (e.g. x-y-z, or x-y′-z″), while proper Euler angles use the same axis for both the first and third elemental rotations (e.g., z-x-z, or z-x′-z″). This implies a different definition for the line of nodes in the geometrical construction.

  4. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...

  5. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  6. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    Suppose a rectangular xyz-coordinate system is rotated around its z axis counterclockwise (looking down the positive z axis) through an angle , that is, the positive x axis is rotated immediately into the positive y axis. The z coordinate of each point is unchanged and the x and y coordinates transform as above.

  7. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the x , y , and z axes are all ...

  9. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    A surface generated by revolving a plane curve about a fixed line in its plane as an axis is called a surface of revolution. The plane curve is called the generatrix of the surface. A section of the surface, made by intersecting the surface with a plane that is perpendicular (orthogonal) to the axis, is a circle.