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The founders of Three Fields Entertainment, Fiona Sperry and Alex Ward, were former members of Criterion Games, the studio that developed the Burnout racing series; Burnout, unlike more traditional racing games, had a considerable focus on realistic collisions, and several games in the series included Crash mode, where players purposely drove vehicles into situations to wreck as many other ...
To travel faster, the player needs to accumulate Boost. The Boost meter can be powered up by driving down the wrong side of the road, drifting around corners at high speeds, narrowly avoiding traffic, completing a lap without crashing, or swerving to avoid a collision. Colliding with traffic or scenery will cause the car to crash.
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or ...
In his book AI Game Engine Programming, Brian Schwab described Midtown Madness ' gameplay as "arcade style" and "fast and loose", and said the in-game traffic was satisfactory. [37] IGN ' s review described the in-game narration as "a nice touch", but noted some glitches among the otherwise "distinctive engine and horn sounds". [30]
The game is primarily single-player, but allows for two players to play intermittently against each other. [3] The game's races take place in a number of Californian settings, including Grass Valley, the Sierra Nevada, Napa Valley and the Pacific Coast Highway. [4] During a race, the racer can brake, accelerate, and attack neighboring opponents.
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Q.Dan asks Street Scene to please give people direction about how to enter an Interstate Highway. People entering a stream of 70+ miles per hour traffic at 40 miles per hour are creating a scary ...
Car Wars is a clone of the 1979 Sega/Gremlin arcade game Head On. [2] The player controls a car starting at the bottom of the screen and navigates it through an open grid full of dots. The object is to collect all the dots while avoiding crashing into other cars. The player's car is always moving counter-clockwise. The player, who can never ...