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At boot time, a workstation that has been set to boot from PXE will issue a BOOTP request via the network. Once the request is received, the DHCP Server will supply an IP address to the machine, and the DNS server will point the client computer to the RIS server, which in turn will issue a disc boot image (often called the "OS Chooser").
A high-level PXE overview. In computing, the Preboot eXecution Environment (PXE; often pronounced as / ˈ p ɪ k s iː / pixie, often called PXE boot (pixie boot), is a specification describing a standardized client–server environment that boots a software assembly, retrieved from a network, on PXE-enabled clients.
iPXE is an open-source implementation of the Preboot eXecution Environment (PXE) client software and bootloader, created in 2010 as a fork of gPXE (gPXE was named Etherboot until 2008). [2] It can be used to enable computers without built-in PXE capability to boot from the network, or to provide additional features beyond what built-in PXE ...
Windows Recovery Environment (WinRE) is a set of tools based on Windows PE to help diagnose and recover from serious errors which may be preventing Windows from booting successfully. Windows RE is installed alongside Windows Vista and later, and may be booted from hard disks, optical media (such as an operating system installation disc) and PXE ...
A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution. Typically it can be toggled on or off and appears over the normal game view.
gPXE is an open-source Preboot eXecution Environment (PXE) client firmware implementation and bootloader derived from Etherboot.It can be used to enable computers without built-in PXE support to boot from the network, or to extend an existing client PXE implementation with support for additional protocols.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
For DOS remote boot to work, the RPL boot loader is loaded into the client's memory over the network before the operating system starts. Without special precautions the operating system could easily overwrite the RPL code during boot, since the RPL code resides in unallocated memory (typically at the top of the available conventional memory).