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  2. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    By Vieta's formulas, s 0 is known to be zero in the case of a depressed cubic, and − ⁠ b / a ⁠ for the general cubic. So, only s 1 and s 2 need to be computed. They are not symmetric functions of the roots (exchanging x 1 and x 2 exchanges also s 1 and s 2 ), but some simple symmetric functions of s 1 and s 2 are also symmetric in the ...

  3. Cubic function - Wikipedia

    en.wikipedia.org/wiki/Cubic_function

    The graph of any cubic function is similar to such a curve. The graph of a cubic function is a cubic curve, though many cubic curves are not graphs of functions. Although cubic functions depend on four parameters, their graph can have only very few shapes. In fact, the graph of a cubic function is always similar to the graph of a function of ...

  4. Zero of a function - Wikipedia

    en.wikipedia.org/wiki/Zero_of_a_function

    In mathematics, a zero (also sometimes called a root) of a real-, complex-, or generally vector-valued function, is a member of the domain of such that () vanishes at ; that is, the function attains the value of 0 at , or equivalently, is a solution to the equation () =. [1]

  5. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    A zero of a function f is a number x such that f(x) = 0. As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form , root-finding algorithms provide approximations to zeros.

  6. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    Halley's method is a numerical algorithm for solving the nonlinear equation f(x) = 0.In this case, the function f has to be a function of one real variable. The method consists of a sequence of iterations:

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    The function receives a real number x as an argument and returns 0 if x is less than or equal to the left edge, 1 if x is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial, between 0 and 1 otherwise. The gradient of the smoothstep function is zero at both edges.

  8. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Note that for 1-dimensional cubic convolution interpolation 4 sample points are required. For each inquiry two samples are located on its left and two samples on the right. These points are indexed from −1 to 2 in this text. The distance from the point indexed with 0 to the inquiry point is denoted by here.

  9. Polynomial and rational function modeling - Wikipedia

    en.wikipedia.org/wiki/Polynomial_and_rational...

    A polynomial function is one that has the form = + + + + + where n is a non-negative integer that defines the degree of the polynomial. A polynomial with a degree of 0 is simply a constant function; with a degree of 1 is a line; with a degree of 2 is a quadratic; with a degree of 3 is a cubic, and so on.