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Church of All Worlds – Stranger in a Strange Land by Robert A. Heinlein (inspired a non-fictional religious group of the same name) Church of Science – the bogus religion established by Salvor Hardin in Isaac Asimov's Foundation; The Covenant Religion, also known as "The Great Journey" – Halo; Cthulhu Mythos cults – Cthulhu Mythos
Players and developers use games to express their existential and spiritual feelings. Video games as cultural objects can also provide religious and spiritual experiences, like Journey. [28] Developer Jenova Chen said that "I feel that Journey is a very spiritual game. People from around the world ask me if the game has a religious connection.
A fictional religion, hypothetical religion, imaginary religion or invented religion refers to a fictional belief system created for the purposes of literature, film, or game. Fictional religions can be complex and inspired by or build on existing religions.
The dark religious theme of the first game was concluded and the cultural changes were explored as the people of Spira focus on fashion that "reflects their state of mind". [6] Toriyama believes the most important element incorporated into X-2 was the "peaceful world of Spira achieved in X and unification of characters' state of mind". [7]
Pages in category "Video games about religion" The following 40 pages are in this category, out of 40 total. This list may not reflect recent changes. ...
Clergy and other religious figures have generally represented a popular outlet for pop culture. Some of the more popular clergy, members of religious orders, and other religious personages featured in works of fiction are listed below.
Video games about cults, social groups that are defined by their unusual religious, spiritual, or philosophical beliefs, or by their common interest in a particular personality, object, or goal. Pages in category "Video games about cults"
A turn-based strategy 4X video game where players guide civilizations through ancient conflicts, the rise of major religions, the formation of powerful empires, and modern global diplomacy. The game emphasizes cultural development, religion, and historical advancements in science and warfare. Civilization V: 2010: 4,000 BC – 2050 AD