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  2. Lambertian reflectance - Wikipedia

    en.wikipedia.org/wiki/Lambertian_reflectance

    Lambertian reflection from polished surfaces is typically accompanied by specular reflection , where the surface luminance is highest when the observer is situated at the perfect reflection direction (i.e. where the direction of the reflected light is a reflection of the direction of the incident light in the surface), and falls off sharply.

  3. Lambert's cosine law - Wikipedia

    en.wikipedia.org/wiki/Lambert's_cosine_law

    A Lambertian scatterer will then scatter this light according to the same cosine law as a Lambertian emitter. This means that although the radiance of the surface depends on the angle from the normal to the illuminating source, it will not depend on the angle from the normal to the observer.

  4. Diffuse reflection - Wikipedia

    en.wikipedia.org/wiki/Diffuse_reflection

    Diffuse interreflection specifically describes light reflected from objects which are not shiny or specular. In real life terms what this means is that light is reflected off non-shiny surfaces such as the ground, walls, or fabric, to reach areas not directly in view of a light source.

  5. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...

  6. Oren–Nayar reflectance model - Wikipedia

    en.wikipedia.org/wiki/Oren–Nayar_reflectance_model

    Comparison of a matte vase with the rendering based on the Lambertian model. Illumination is from the viewing direction. [1] Reflectance is a physical property of a material that describes how it reflects incident light. The appearance of various materials are determined to a large extent by their reflectance properties.

  7. Bidirectional scattering distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_scattering...

    BRDF (Bidirectional reflectance distribution function) [4] is a simplified BSSRDF, assuming that light enters and leaves at the same point (see the image on the right). BTDF ( Bidirectional transmittance distribution function ) [ 1 ] is similar to BRDF but for the opposite side of the surface.

  8. Visual appearance - Wikipedia

    en.wikipedia.org/wiki/Visual_Appearance

    Lambertian reflection: this type of reflection represents an extreme case, since all incident light is scattered into the hemisphere above the surface with the radiance being the same for all directions (isotropic directional distribution). Plain white paper for photocopiers or printers is a good example for a Lambertian diffuse reflector.

  9. Photometric stereo - Wikipedia

    en.wikipedia.org/wiki/Photometric_stereo

    Under Woodham's original assumptions — Lambertian reflectance, known point-like distant light sources, and uniform albedo — the problem can be solved by inverting the linear equation =, where is a (known) vector of observed intensities, is the (unknown) surface normal, and is a (known) matrix of normalized light directions.