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  2. Tailwind CSS - Wikipedia

    en.wikipedia.org/wiki/Tailwind_CSS

    Tailwind CSS is an open-source CSS framework. Unlike other frameworks, like Bootstrap , it does not provide a series of predefined classes for elements such as buttons or tables. Instead, it creates a list of "utility" CSS classes that can be used to style each element by mixing and matching.

  3. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    Example of an RGBA image composited over a checkerboard background. alpha is 0% at the top and 100% at the bottom. RGBA stands for red green blue alpha.While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel.

  4. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    An alternative model is that at every point in each element to be combined for transparency there is an associated color and opacity between 0 and 1. For each color channel, you might work with this model: if a channel with intensity G2 and opacity T2 overlays a channel with intensity G1 and opacity T1 the result will be a channel with ...

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  6. Transparency and translucency - Wikipedia

    en.wikipedia.org/wiki/Transparency_and_translucency

    The opposite property of translucency is opacity. Other categories of visual appearance, related to the perception of regular or diffuse reflection and transmission of light, have been organized under the concept of cesia in an order system with three variables, including transparency, translucency and opacity among the involved aspects.

  7. Opacity - Wikipedia

    en.wikipedia.org/wiki/Opacity

    Opacity is the measure of impenetrability to electromagnetic or other kinds of radiation, especially visible light. In radiative transfer , it describes the absorption and scattering of radiation in a medium , such as a plasma , dielectric , shielding material , glass, etc.

  8. Color depth - Wikipedia

    en.wikipedia.org/wiki/Color_depth

    8×8×4. 3 bits of R and G, 2 bits of B, the correct value can be computed from a color without using multiplication. Used, among others, in the MSX2 system series of computers. a 6×7×6 color cube, leaving 4 colors for a programmable palette or grays. a 6×8×5 cube, leaving 16 colors for a programmable palette or grays.

  9. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...