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// A class template to express an equality comparison interface. template < typename T > class equal_comparable {friend bool operator == (T const & a, T const & b) {return a. equal_to (b);} friend bool operator!= (T const & a, T const & b) {return! a. equal_to (b);}}; // Class value_type wants to have == and !=, so it derives from // equal_comparable with itself as argument (which is the CRTP ...
If it does not work, the only available function is the second test, and the resulting type of the expression is no. An ellipsis is used not only because it will accept any argument, but also because its conversion rank is lowest, so a call to the first function will be preferred if it is possible; this removes ambiguity.
The latter list is sometimes called the "initializer list" or "initialization list" (although the term "initializer list" is formally reserved for initialization of class/struct members in C++; see below). A declaration which creates a data object, instead of merely describing its existence, is commonly called a definition.
Static inline functions behave identically in C and C++. Both C99 and C++ have a Boolean type bool with constants true and false, but they are defined differently. In C++, bool is a built-in type and a reserved keyword. In C99, a new keyword, _Bool, is introduced as the new Boolean type.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In computer science, the Boolean (sometimes shortened to Bool) is a data type that has one of two possible values (usually denoted true and false) which is intended to represent the two truth values of logic and Boolean algebra.
Dynamic initialization involves all object initialization done via a constructor or function call (unless the function is marked with constexpr, in C++11). The dynamic initialization order is defined as the order of declaration within the compilation unit (i.e. the same file).
For every type T, except void and function types, there exist the types "array of N elements of type T". An array is a collection of values, all of the same type, stored contiguously in memory. An array of size N is indexed by integers from 0 up to and including N−1. Here is a brief example: