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  2. Virtual photography - Wikipedia

    en.wikipedia.org/wiki/Virtual_photography

    The exhibit featured photographs of Second Life avatars set in a virtual art gallery. [3] However, Metal Gear Solid: Integral released in 1999 featured a photo mode, separate from the game itself, where one can take pictures of certain characters, although it is unknown if the images could be exported. [4]

  3. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    VR photography (after virtual-reality photography) is the interactive viewing of panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph (or VR photo ), 360-degree photo , [ 1 ] photo sphere , [ 2 ] or spherical photo , as well as interactive panorama or immersive panorama .

  4. List of online image archives - Wikipedia

    en.wikipedia.org/wiki/List_of_online_image_archives

    Site Type Number of Images Video Sound Search Languages Adobe Stock: Stock Images: 100,000,000+ Yes No Yes English, French Alamy: Stock Images: 95,000,000+

  5. Google Arts & Culture - Wikipedia

    en.wikipedia.org/wiki/Google_Arts_&_Culture

    The Virtual Museum of Canada is a virtual collection containing exhibits from thousand of Canadian local, provincial and national museums. Wikipedia GLAM ("galleries, libraries, archives, and museums", also including botanic and zoological gardens) helps cultural institutions share their resources with the world through collaborative projects ...

  6. Online art gallery - Wikipedia

    en.wikipedia.org/wiki/Online_art_gallery

    An online art gallery is a website that display artworks.Usually, the online gallery is run as a business, with the purpose of displaying the artwork being to promote it to potential buyers.

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).