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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    City-building game: GPL-x2.0-or-later: GPL-2.0-or-later, CC BY-SA 3.0, OFLv1: Isometric 2D: Genre-mix of city-building game and real-time strategy game, inspired by the Anno series. Unvanquished: 2012 2023 FPS: BSD 3-clause, GPLv3+ CC BY-SA 2.5: 3D: Team-based first-person shooter with strong real-time strategy elements, derived from the ...

  6. Bing Maps Platform - Wikipedia

    en.wikipedia.org/wiki/Bing_Maps_Platform

    Bing Maps Platform (previously Microsoft Virtual Earth) is a geospatial mapping platform produced by Microsoft.It allows developers to create applications that layer location-relevant data on top of licensed map imagery.

  7. F.E.A.R. (video game) - Wikipedia

    en.wikipedia.org/wiki/F.E.A.R._(video_game)

    F.E.A.R. First Encounter Assault Recon is a 2005 first-person shooter psychological horror video game for Windows, PlayStation 3, and Xbox 360. Developed by Monolith Productions and published by Vivendi Universal Games, the Windows version was released worldwide in October 2005.

  8. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Grand Theft Auto: Liberty City Stories - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty...

    As stated in an IGN preview, "Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP". [24] Until the release of Liberty City Stories , RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era.