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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The MakeHuman approach is to use sliders with common parameters like height, weight, gender, ethnicity and muscularity. In order to make it available on all major operating systems , beginning from 1.0 alpha 8 it's developed in Python using OpenGL and Qt , with an architecture fully realized with plugins .

  3. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  4. Articulated body pose estimation - Wikipedia

    en.wikipedia.org/wiki/Articulated_body_pose...

    Articulated body pose estimation in computer vision is the study of algorithms and systems that recover the pose of an articulated body, which consists of joints and rigid parts using image-based observations. It is one of the longest-lasting problems in computer vision because of the complexity of the models that relate observation with pose ...

  5. List of human positions - Wikipedia

    en.wikipedia.org/wiki/List_of_human_positions

    When in lying position, the body may assume a great variety of shapes and positions. The following are the basic recognized positions: Supine position: lying on the back with the face up; Prone position: lying on the chest with the face down ("lying down" or "going prone") Lying on either side, with the body straight or bent/curled forward or ...

  6. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  7. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls. Depending on the exact ...

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  9. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    Body proportions is the study of artistic anatomy, which attempts to explore the relation of the elements of the human body to each other and to the whole. These ratios are used in depictions of the human figure and may become part of an artistic canon of body proportion within a culture.