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  2. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  3. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  5. List of OpenCL applications - Wikipedia

    en.wikipedia.org/wiki/List_of_OpenCL_applications

    List of OpenGL programs; References This page was last edited on 6 September 2024, at 21:43 (UTC). Text is available under the Creative Commons Attribution ...

  6. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Krita – Digital painting, sketching and 2D animation application, with a variety of brush engines; LazPaint – Lightweight raster and vector graphics editor, aimed at being simpler to use than GIMP; LightZone – Free, open-source digital photo editor software application. RawTherapee – Digital image workflow management aimed at RAW photo ...

  7. Category:OpenGL - Wikipedia

    en.wikipedia.org/wiki/Category:OpenGL

    This page was last edited on 12 October 2020, at 20:43 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  9. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package.