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  2. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  4. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Different lighting models can be combined with different shading techniques — while lighting says how much light is reflected, shading determines how this information is used in order to compute the final result. It may for example compute lighting only at specific points and use interpolation to fill in the rest. The shader may also decide ...

  5. Self-shadowing - Wikipedia

    en.wikipedia.org/wiki/Self-shadowing

    Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc.), to cast shadows on themselves and each other.

  6. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."

  7. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

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  9. Silhouette animation - Wikipedia

    en.wikipedia.org/wiki/Silhouette_animation

    Inspired by both European shadow play (ombres chinoises) and European silhouette cutting (Etienne de Silhouette and Johann Caspar Lavater), the medium of silhouette animation in film seems to have invented independently by several people at around the same time, the earliest known being the short subject The Sporting Mice (1909) by British filmmaker Charles Armstrong.