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See Lists of video games for related lists.. This is a comprehensive index of commercial tactical role-playing games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available.
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
JRPG: Japanese-style role-playing game: MMORPG: Massively multiplayer online role-playing game: Dungeon crawl: Dungeon crawl: MUD: MUD: Monster raising: Pet-raising simulation: Turn-based: Turn-based game: Card battle: Collectible card game: Real-time: Real-time game: Blobber: First-person party-based RPG: Sandbox: Open world RPG
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3] Because of their low system requirements, turn-based tactical games were popular on early personal ...
Turn-based strategy: Microsoft Windows, PlayStation: 1999: Taikō Risshiden IV: 太閤立志伝IV Koei Koei Taikō Risshiden: Turn-based strategy: Microsoft Windows, PlayStation Portable: 2001: Taikō Risshiden V: 太閤立志伝V Koei Koei Taikō Risshiden: Turn-based strategy: Microsoft Windows, PlayStation Portable: 2004: Tamashii no Mon ...
Combat triggers through random encounters and is turn-based. Both the player-controlled party members and the computer-controlled enemy combatants select their actions before the turn commences. Characters carry out their actions in the order of their speed. A variety of statistics determine in-game combat ability, including optimum weapon range.
Unlike in most tactical RPGs, instead of gaining experience points each turn, all the characters get the same number of points at the end of battle. After earning enough experience points, the character will level up and become stronger and possibly learn a spell. [7] There are also skill points, gained when a character strikes the finishing blow.
Combat is rendered in 3D graphics. [5] Wild Arms uses a turn-based battle system in which the player inputs commands at the start of each round for each character. The order in which each character and enemy performs these actions is based on their "response" (RES) statistic, which denotes how quickly a particular character can act.