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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    Provide writing materials in all of your learning centers. Once writing becomes established in the classroom, you'll find that it carries over into a variety of activities. Memo pads, notepads, and stationery placed in manipulative, library, or art areas can transform the activities children typically engage in there.

  4. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster was designed to aid students to master first-to-sixth-grade mathematics in an exciting and interesting manner. The learning activities were advertised as graphically appealing and promised to motivate and challenge students. [1]

  5. Third grade - Wikipedia

    en.wikipedia.org/wiki/Third_grade

    In Brazil, third grade is the terceiro ano do Ensino Fundamental I, in this case, children begin their first year of elementary school at age 6 or 7 depending on their birthdate. Therefore, the 3rd year of elementary school is typically for students of 8 (96 months)–9 years (108 months) of age.

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  7. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Keeping track of interest paths that develop in the classroom can help teachers demonstrate the process of learning, revise and reflect on it and develop future directions (Stacey, 2009). Each learning or interest centre in the classroom usually has its own plan, as well as activities facilitated by the teacher (Stacey, 2011).

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