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The basic concept of the game is the double siege, with Roman lines facing both inwards around Alesia, and outwards against Gallic relieving forces.The exact lines of the fortifications are preprinted on the game board; the Roman player starts by placing all the Roman counters, which may go anywhere outside Alesia, although there are advantages to placing them along the fortification lines.
In some games, if a player is stuck on a puzzle or riddle, they can ask or pay [7] for clues to help them progress in the game. In some games, clues are an integral ludeme of the game mechanics, whereas in others they are considered cheats. Clues in games or crosswords can either be given straight, [8] be cryptic, [8] be riddles, or contain ...
Richard Berg reviewed Eagles, the predecessor of Caesar's Legions, and called it "an interesting failure" that "has no playability to speak of."Berg chiefly objected to the game mechanics that allowed the German chieftains to avoid combat by hiding in the forest; if discovered by the Romans, they could simply flee to a different part of the forest.
One former "Jeopardy!" contestant is speaking out after a clue that even host Ken Jennings called "a little problematic" went viral online. Jennings then read the clue, saying, "Men seldom make ...
Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [27] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...
The game has a time limit of 40 hours; actions such as moving locations via the map cause the player to lose precious seconds. The interface contains an inventory of items, a notepad to write down clues, and an encyclopedia to give the player additional background knowledge as they play. [2]
Impressions specialized in historical strategy games and is best known for its City Building Series, which include Caesar, Pharaoh, Zeus: Master of Olympus, and Emperor: Rise of the Middle Kingdom. In 1998, Impressions Games was the most profitable division of Havas Interactive, with $20 million in net profit.
Caesar is a 1992 city-building video game published by Sierra On-Line in which the player undertakes the role of a Roman governor, building ancient Roman cities. Released in 1992 on the Amiga and ported the following year to Atari ST , PC and Macintosh , the game is similar to SimCity .