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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video. Of course these higher frame rates may also be displayed at their native rates. [16] [17]

  3. Memory hierarchy - Wikipedia

    en.wikipedia.org/wiki/Memory_hierarchy

    Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories (m 1, m 2, ..., m n) in which each member m i is typically smaller and faster than the next highest member m i+1 of the ...

  4. List of RAM drive software - Wikipedia

    en.wikipedia.org/wiki/List_of_RAM_drive_software

    SoftPerfect RAM Disk can access memory available to Windows, i.e. on 32-bit systems it is limited to the same 4 GB as the 32-bit Windows itself, otherwise for physical memory beyond 4 GB it must be installed on 64-bit Windows. Multiple RAM disks can be created, and these can optionally be made persistent by automatically saving contents to and ...

  5. ReadyBoost - Wikipedia

    en.wikipedia.org/wiki/ReadyBoost

    One experiment showed reading of flash memory up to 5–10 times faster than Windows Vista due to higher hit rate. [citation needed] Because ReadyBoost stores its cache as a file on the root directory of the drive rather than using the flash memory without a file system, the file system must be mounted.

  6. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    When it comes to high computer performance, one or more of the following factors might be involved: Short response time for a given piece of work. High throughput (rate of processing work tasks). Low utilization of computing resources. Fast (or highly compact) data compression and decompression. High availability of the computing system or ...

  7. DDR3 SDRAM - Wikipedia

    en.wikipedia.org/wiki/DDR3_SDRAM

    Double Data Rate 3 Synchronous Dynamic Random-Access Memory (DDR3 SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) with a high bandwidth ("double data rate") interface, and has been in use since 2007. It is the higher-speed successor to DDR and DDR2 and predecessor to DDR4 synchronous dynamic random-access memory (SDRAM) chips.

  8. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...

  9. GDDR SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR_SDRAM

    Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).