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The game is set on different planets, with players constructing robots to fight with and against others in battle. [1] The game features contained garage bays in which players can build various functional vehicles with basic block-based parts, such as cubes and wheels, along with weapons that can be used for combat.
Robot Odyssey is a digital logic game developed by Mike Wallace and Dr. Leslie Grimm and published by The Learning Company in December 1984. It is a sequel to Rocky's Boots , and was released for the Apple II , TRS-80 Color Computer , and MS-DOS .
List of fictional robots and androids; The Final Conflict (video game) Fire Hawk: Thexder - The Second Contact; The Firemen 2: Pete & Danny; Five Nights at Freddy's; Five Nights at Freddy's (video game) Five Nights at Freddy's: Sister Location; FNaF World; Fragile Dreams: Farewell Ruins of the Moon; Free D.C! Frenzy (1982 video game)
Robot Arena was the first game in the series to be released. The objective was to build a robot using available parts and enter competitions to try and win. The player first chose a chassis, then added batteries, weapons and armour, only being able to choose what they could afford from the amount of money that they had.
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Robo Pit (ロボピット) is a 1996 fighting game for PlayStation and Sega Saturn by Japanese video game company Altron. It is a 3D arena fighter involving robots whereby players build a robot and compete against other robots to the top. It was originally released on January 13, 1996 and was published internationally by Kokopeli Digital Studios.
Robot Arena 2: Design and Destroy is an Action game. The player controls a radio-controlled robot which battles it out with other robots in order to win. Ways to win a battle include destroying the opponent's control board, immobilizing the opponent (such as flipping them over), having the most points at the end or in some cases eliminating them by pushing them into pits.
The player is allowed to build a maximum of three robots. Unlike many RPGs, the player must invent or create the robots' equipment, use "Program Points" to set the robot's attributes (as opposed to these attributes being set by the game), and program special attacks in a macro-like fashion, although certain commands do special effects instead.