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However, although well-intentioned, Kendra and Seth become both a help and a hindrance to their grandfather's quest to protect Fablehaven. Coulter awakens Seth and persuaded him to accompany him to an extremely dangerous part of Fablehaven, the grove at Four Hills, the place where Dale's brother, Warren, lost his mind.
Warren calls him a "Potions Master". He is a Knight of the Dawn, and was brought in to help recover the artifact from Fablehaven. He gave Seth a mild fear potion and Kendra a mix of embarrassment and shame potion when he was introducing them to his work. He proves to be a skilled adventurer, healer, and in some cases, fighter.
When they leave the temple they are ambushed by 2 dragons. Tanu and Seth escape on Griffins to Thronis's tower. Gavin (who is Navarog, the Demon prince dragon) turns into a dragon, eats Dougan, and fights off the 2 dragons. Kendra escapes a cleft, and Gavin is forced to take human shape again to get to her.
Fable: The Journey is an action role-playing on rails video game, the fifth in the Fable series. It was developed by Lionhead Studios and published by Microsoft Studios for Xbox 360, as a Kinect title. First announced at the 2011 Electronic Entertainment Expo, the game is a standalone title, separate from the main series.
In contrast to Fable, the solving of set quests is not the basis of the story; rather, the story develops from the player's situation in time and place. This gives the game a sense of more interactivity than the first title in the series. In Fable III the setting is 50 years after that of Fable II. [3]
Although the player can undertake quests for both sides of the revolution, the two forces never actually begin war as they do in the first book. Other major quests involving retrieving a tatsu pearl from a great dragon, exploring Kwaidan Forest to learn the secrets of the tengu, and venturing into the Black Pagoda. 750 sections, ISBN 0-330-34430-7
High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic ...
Fable is an action role-playing game that is played in third-person perspective. [2] Players can engage in combat using a variety of options, including melee weapons for close-range attacks, bows for long-distance precision, and magic spells. [3]