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Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall.
The games will be playable for free to Netflix subscribers, with the package featuring remakes for mobile formats of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.
The 50-person team at Rockstar North began development of San Andreas following the release of Grand Theft Auto: Vice City in October 2002. [19] [20] Having two years of development, as opposed to Vice City ' s one, gave them more opportunities to experiment and reevaluate the previous Grand Theft Auto games. [20]
On January 2, 2021, Forest of Illusion uploaded a .zip file recovered from a hard drive of Data Design Interactive containing the entire source code for the Windows, Xbox and GameCube versions of the game. [193] Pac-Man: 1982 2019 Atari 8-bit Maze: Roklan Corp. In August 2019 the source code for the Atari 8-bit version was released by Kevin Savetz.
IGN ' s Ogilvie thought the lighting was inconsistent, enjoying the neon lights of Vice City and the general reflections in cars and puddles, but criticising the intense shadows and distracting rain effects; [8] The Guardian ' s Keza MacDonald called the rain effects "so ugly that they obscure your view", [67] and GameSpot ' s Clark said they ...
Set within the fictional Vice City (based on Miami) in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice City (set in 1986) and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. [a] The story centres around Vic's attempts to build up a criminal empire alongside his brother ...
Grand Theft Auto III was bundled with Vice City in a compilation titled Grand Theft Auto: Double Pack, released on the Xbox on 4 November 2003 in North America [153] and 2 January 2004 in Europe. [154] The Xbox version featured a custom soundtrack support as well as improved audio, polygon models, and reflections over the previous ports. [155]
Until the release of Liberty City Stories, RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era. Liberty City Stories used Image Metrics for the game's facial animation. In April 2013, the game was released on PlayStation 3 via the PlayStation Network using the PlayStation 2 backward compatibility. [25]