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  2. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    In this edition, the mage became an all-purpose wizard who could cast any wizardly spell, including many only available to illusionists in the first edition, like color spray and chromatic orb. The wizard spell list was unified, and illusionists became one of many specialist wizard types who focussed on a specific "school" of magic. The other ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Supplement I: Greyhawk (1975), an expansion for OD&D, increased the maximum spell level. "Cleric spells were expanded to 7th level and wizards spells to 9th, creating the limits that would be used throughout the AD&D run of the game". [67] Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons.

  4. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    The sorcerer is an arcane striker, with controller as a secondary role. Unlike other editions of the game, 4e sorcerers now have their own list of spells, rather than the same spells as the wizard. Sorcerers' attack spells generally use charisma; furthermore, many sorcerer spells benefit from high strength or dexterity. Sorcerers' sole class ...

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Poor Wizard's Almanac & Book of Facts: Aaron Allston: 1992: Updates the timeline of major events in the world of Mystara. 240: AC1010: TSR 9372: 1-56076-385-X: Poor Wizard's Almanac II & Book of Facts: Ann Dupuis: 1993: Updates the timeline of major events in the world of Mystara. 240: AC1011: TSR 9441: 1-56076-684-0: Poor Wizard's Almanac III ...

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    The illusionist class from first edition, for example, became a type of specialist wizard; specialists gained the ability to cast extra spells of their chosen school of magic in exchange for the inability to cast spells of "opposed" schools; an illusionist will gain extra spells per day in the school of illusion, but will be denied access to ...

  7. Mordenkainen - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen

    Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game.He was created by Gary Gygax as a player character, [1] only months after the start of Gygax's Greyhawk campaign and is therefore one of the oldest characters continuously associated with Dungeons & Dragons.

  8. Dungeons & Dragons (1974) - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_(1974)

    The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. [1] This set introduced elements that became standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor ...

  9. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would). Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game.