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Basic Chess Endings (abbreviated BCE) is a book on chess endgames which was written by Grandmaster Reuben Fine and originally published on October 27, 1941. It is considered the first systematic book in English on the endgame phase of the game of chess. It is the best-known endgame book in English and is a classic piece of chess endgame literature.
Much literature about chess endgames has been produced in the form of books and magazines. A bibliography of endgame books is below. Many chess masters have contributed to the theory of endgames over the centuries, including Ruy López de Segura, François-André Philidor, Josef Kling and Bernhard Horwitz, Johann Berger, Alexey Troitsky, Yuri Averbakh, and Reuben Fine.
Print/export Download as PDF; Printable version; In other projects ... This page lists works of fiction that involve more than one possible ending. Subcategories.
Stephen King gets a lot of flack for his endings. It's been happening for years now. Opinion pieces have even been written on the topic, some of which the horror author has responded to himself ...
The Encyclopedia of Chess Endings (ECE) by Chess Informant had a different classification scheme, somewhat similar to the ECO codes, but it is not widely used. The full system is a 53-page index that was contained in the book The Best Endings of Capablanca and Fischer. The code starts with a letter representing the most powerful piece on the ...
The key thesis of the book: "However many characters may appear in a story, its real concern is with just one: its hero. It is the one whose fate we identify with, as we see them gradually developing towards that state of self-realization which marks the end of the story.
The books in this series are set on a dangerous future Earth where the government cannot be trusted and powerful mystical forces are at work. The series forms a continuing storyline, and each book can lead the reader to different starting points in the following volume depending on which ending is reached.
Especially nonlinear video games such as visual novels, role-playing games and interactive dramas often feature multiple endings. Multiple endings may increase a game's replay value, encourage customization or deviate from the story in the form of easter eggs. As such, these video games often, but not always, feature one or multiple "true" or ...