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In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed). Objects also include one feature unrelated to associative arrays: an object has a ...
The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first)
JavaScript — String: Boolean: Object: S-Lang: Fortran: ... System.Collections.ArrayList or ... a string variable may be used instead containing the same value.
In PHP and R, all arrays can be associative, except that the keys are limited to integers and strings. In JavaScript (see also JSON), all objects behave as associative arrays with string-valued keys, while the Map and WeakMap types take arbitrary objects as keys. In Lua, they are used as the primitive building block for all data structures.
In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
Declaring a variable (with the keyword var) in the global scope (i.e. outside of any function body (or block in the case of let/const)), assigning a never declared identifier or adding a property to the global object (usually window) will also create a new global variable.
The macro is unhygienic: it declares a new variable in the existing scope which remains after the loop. One foreach macro cannot be defined that works with different collection types (e.g., array and linked list) or that is extensible to user types. C string as a collection of char
The algorithm has O(1) amortized performance when appending a series of objects to the end of a hashed array tree. In a 1999 paper, [ 18 ] Brodnik et al. describe a tiered dynamic array data structure, which wastes only n 1/2 space for n elements at any point in time, and they prove a lower bound showing that any dynamic array must waste this ...