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Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine.It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [5] and was the first fan-made 3D Sonic game created. [6]
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
Originally exclusive to the Wii U, Sonic Lost World 's Yoshi and Zelda-themed DLCs were recreated in the game's PC version as mods. [60] [61] Sonic Generations First Person Mod is a mod of Sonic Generations created by Twitter user Skyth that puts people in the POV of Sonic with no camera stabilization. The mod was released in a tweet, saying ...
Shadow Generations [b] is a 2024 platform game developed by Sonic Team and published by Sega.It is the second Sonic the Hedgehog game to feature Shadow as the protagonist, following Shadow the Hedgehog (2005).
Dr. Robotnik's Mean Bean Machine [a] is a falling block puzzle video game developed by Compile and published by Sega.It was released for the Sega Genesis / Mega Drive and Game Gear in 1993 and ported to the Master System in 1994.
The PC version of the engine is based on Vulkan API and OpenGL API. John Carmack started talking about his vision regarding the engine that would succeed id Tech 5 several years before the latter debuted in Rage , but following his departure from id Software in 2014, Tiago Sousa was hired to replace him as the lead renderer programmer at the ...
Ultimate won the Golden Joystick Award for Best Software House in both 1983 [24] and 1984. [25]Ultimate was criticised somewhat in the gaming media for their repeated use of the Filmation technique in subsequent games Alien 8, Nightshade, Gunfright and Pentagram, [26] though Nightshade and Gunfright used Filmation II, a variation on the engine, resulting in a similar visual style, but ...
Zoë Mode was a subsidiary studio of Kuju Entertainment based in Brighton, England. Zoë Mode's games portfolio covered a variety of genres and comprised big-brand entertainment, original social games and innovative gameplay use of motion capture technologies such as the PlayStation EyeToy and Xbox 360 Kinect .