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Bootstrap is an HTML, CSS and JS library that focuses on simplifying the development of informative web pages (as opposed to web applications). The primary purpose of adding it to a web project is to apply Bootstrap's choices of color, size, font and layout to that project.
Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration , [ 2 ] utilising a variety of vector graphics editor and prototyping tools.
Tailwind CSS is an open-source CSS framework. Unlike other frameworks, like Bootstrap , it does not provide a series of predefined classes for elements such as buttons or tables. Instead, it creates a list of "utility" CSS classes that can be used to style each element by mixing and matching.
To demonstrate specificity Inheritance Inheritance is a key feature in CSS; it relies on the ancestor-descendant relationship to operate. Inheritance is the mechanism by which properties are applied not only to a specified element but also to its descendants. Inheritance relies on the document tree, which is the hierarchy of XHTML elements in a page based on nesting. Descendant elements may ...
For example, an HTML element "span" without content can, through its class and id, provide parameters for JS specifying CSS for any parts of the page. For example, if a page contains a "span" element with class FA and id lc, MediaWiki:Monobook.js specifies the style and title of elements "li" of class interwiki-lc, thus controlling the style ...
The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. [3]: 131 Wireframes help establish functionality and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid ...
Notably, the EDIPT framework is non-linear, therefore a UI designer may jump from one stage to another when developing a user-centric solution. Iteration is a common practice in the design thinking process; successful solutions often require testing and tweaking to ensure that the product fulfills user needs. [7]
The Reactable musical instrument, an example of a tangible user interface. The user interface or human–machine interface is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the physical part of the Human Machine Interface which we can see and touch. [1]