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  2. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  3. Majoring in video games? A new wave of degrees underscores ...

    www.aol.com/majoring-video-games-wave-degrees...

    From degrees in video game design to AI, colleges are adapting to economic changes with new majors that underscore the return-on-investment debate.

  4. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]

  5. Category:Video game universities - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    These articles cover various schools that offer education in various aspects of video games as their primary focus. Subcategories This category has only the following subcategory.

  6. Rochester Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/Rochester_Institute_of...

    Among the eight colleges, 6.8% of the student body is enrolled in the Saunders College of Business, 15.0% in the Kate Gleason College of Engineering, 4.3% in the College of Liberal Arts, 25.4% in the College of Applied Science and Technology, 18.0% in the B. Thomas Golisano College of Computing and Information Sciences, 13.9% in the College of ...

  7. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    Smaller trials have yielded mixed results and have shown that the respective traditional methods of exercise are superior to their video game equivalents. [17] Design considerations for fitness games include the need to balance the physical effectiveness of the exercise with the attractiveness of the gameplay, with both factors needed to be ...