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The most collaborative and socially interactive aspect of a video game is the online communities. Popular video games often have various social groups for their diverse community of players. For example, in the quest-based multiplayer game World of Warcraft , the most collaborative and socially interactive aspect of the game are the "Guilds ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
Collaborative software is a broad concept that overlaps considerably with computer-supported cooperative work (CSCW). According to Carstensen and Schmidt (1999), [2] groupware is part of CSCW. The authors claim that CSCW, and thereby groupware, addresses "how collaborative activities and their coordination can be supported by means of computer ...
Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat.It grew from cooperative work study of supporting people's work activities and working relationships.
The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. [1] Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. [2] They can also include software tools and applications such as collaborative software.
Collaborative software designed to improve the performance of teams by supporting the sharing and flow of information. It allows for real-time collaboration and conferencing. Workflow systems facilitate the automation and management of business processes. Documentation management systems manage a document through all the stages of its processing.
This list is divided into proprietary or free software, and open source software, with several comparison tables of different product and vendor characteristics. It also includes a section of project collaboration software, which is a standard feature in collaboration platforms.
Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.