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The use of virtual Turtles allowed for immediate visual feedback and debugging of graphic programming. The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle.
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
LibreLogo is an integrated development environment (IDE) for computer programming in the programming language Python, which works like the language Logo using interactive vector turtle graphics. Its final output is a vector graphics rendition within the LibreOffice suite. It can be used for education and desktop publishing.
The program is also used as educational software. Jim Muller wrote The Great Logo Adventure, a complete Logo manual using MSWLogo as the demonstration language. MSWLogo has evolved into FMSLogo: An Educational Programming Environment, a free, open-source implementation of the language Logo for Microsoft Windows.
It teaches programming concepts using agents in the form of turtles, patches, links and the observer. [2] NetLogo was designed with multiple audiences in mind, in particular: teaching children in the education community, and for domain experts without a programming background to model related phenomena. [ 3 ]
The software is able to execute multiple tasks independently, can import pictures, and create multimedia projects like games and simulations. Users write code in a dialect of the Logo programming language to move a customizable cursor (initially in the shape of a turtle), draw shapes, or to make dialog boxes appear.
FMSLogo is a free implementation of a computing environment called Logo, which is an educational interpreter language. GUI and Extensions were developed by George Mills [1] at MIT. Its core is the same as UCBLogo by Brian Harvey. [1] It is free software, with source available, written with Borland C++ and WxWidgets.
MicroWorlds JR is a computer program using a simplified version of the Logo programming language to teach non-readers or early readers to program in Logo. It was first launched in 2004 by Logo Computer Systems, Inc. (LCSI), and as in their original line of MicroWorlds programs, the object on the screen begins as a turtle and can be controlled with basic commands to make it move.