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  2. Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Infinite_Craft

    Infinite Craft is a 2024 sandbox game developed by Neal Agarwal. In the game, players combine various AI-generated elements to form new ones. It was released on January 31, 2024, for browsers, followed by iOS on April 30, 2024, and Android on May 21, 2024. The game received wide popularity and a positive reception from critics, who praised the ...

  3. Talk:Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Talk:Infinite_Craft

    Secondly, Infinite Craft Recipe is an unreliable and outdated source. It still says the term "slave" can be formed with "ant" and "farmer." This recipe does not work anymore. The creator of the game has removed the more controversial terms like "slave" or "hamas" from the game due to obvious reasons.

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. [31] Effectively infinite. [32] Minecraft Dungeons: 2020: Mojang: Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures. [33] [34] Mini Metro: 2015 Dinosaur Polo Club Abstract 2D levels and audio system. [35] No Man's Sky: 2016 Hello Games

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  6. Survivalcraft - Wikipedia

    en.wikipedia.org/wiki/Survivalcraft

    He stated that the game's infinite world area, cave generation system, and world sharing—which did not exist in Minecraft at that time—made the game better than its source of inspiration. Nelson also praised the fact that that game is made by a single person, as opposed to the "unlimited money and resources" that the developers of Minecraft ...

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  8. WorldBox - Wikipedia

    en.wikipedia.org/wiki/WorldBox

    Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.

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