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Ian Bogost, creator of Cow Clicker, similarly notes that "Cookie Clicker isn't a game for a human, but one for a computer to play while a human watches (or doesn't)." [5] Cookie Clicker has been said by reviewers to be addictive, [1] [2] and its fanbase have been described as "obsessive" [15] and "almost cultish". [2]
Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...
Cookie Clicker was one of the earlier idle clickers to gain traction and caused commentary around this. -- ferret 01:54, 11 May 2022 (UTC) I've had a go at revising the sentence to avoid the ambiguity mentioned above and to more closely match what's in the article body.
Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours.
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[61] [62] Following the announcement of the launch of Ivy Road, in August 2021 Rosenfeld announced that he had worked on a soundtrack for the Steam release of the 2013 game Cookie Clicker. [63] [64] In September 2021, Rosenfeld released the soundtrack. [65] On 13 March 2022, Rosenfeld performed a DJ set with Anamanaguchi for their Scott Pilgrim vs.
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Incremental games, sometimes called idle games or clicker games, are games which do require some player intervention near the beginning however may be zero-player at higher levels. [10] As an example, Cookie Clicker requires that players click cookies manually before purchasing assets to click cookies in the place of the player independently. [11]