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Cog on display at the MIT Museum. Cog was a project at the Humanoid Robotics Group of the Massachusetts Institute of Technology. It was based on the hypothesis that human-level intelligence requires gaining experience from interacting with humans, like human infants do. This in turn required many interactions with humans over a long period.
AIBO, the robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL). [45] Cog, a robot developed by MIT to study theories of cognitive science and artificial intelligence, now discontinued. [46]
In the 1990s, Brooks decided to pursue the goal of human-level intelligence and, with Lynn Andrea Stein, built a humanoid robot called Cog. Cog is a robot with an extensive collection of sensors, a face, and arms (among other features) that allow it to interact with the world and gather information and experience so as to assemble intelligence ...
Chatbot / Rogerian psychotherapist simulator Public domain software / CC0: Public domain: Joseph Weizenbaum: ELIZA is an influential video game predecessor written at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum between 1964 and 1966. [14] Weizenbaum's original MAD-SLIP implementation was re-written in Lisp by Bernie Cosell.
Cogmind originated as an entry for the 2012 7-Day Roguelike Challenge, and was based on Ge's previous roguelike X@COM.After the challenge, Ge decided to develop the concept further, releasing the first public alpha on 24 May 2015, though Ge considered the alpha to be on the level of many games' release candidates.
Free play with in-game currency and items that can be purchased from a shop or earned through gameplay Collect cheese playing as a mouse and take it back to the hole. 2D Active Travian: Travian Games GmbH 2004: Browser-based Historical strategy: Free to play with in-game currency and privileges that can be purchased from a shop
The Cable Robot Simulator lets the user experience real acceleration while using virtual reality for a real immersive experience
These include the Player networked robotics server, and the Stage 2D robot simulation environment. The project was founded in 2000 by Brian Gerkey, Richard Vaughan and Andrew Howard at the University of Southern California at Los Angeles, and is widely used in robotics research and education .