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Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.
Some figures were created to strip away the layers of muscles and reveal the skeleton of the model. Many of the life-size scale écorché figures were reproduced in a smaller scale out of bronze that could be easily distributed. [6] Écorché figures were commonly made out of many different materials: bronze, ivory, plaster, wax, or wood. By ...
Polykleitos may have used the distal phalanx of the little finger as the basic module for determining the proportions of the human body, scaling this length up repeatedly by √ 2 to obtain the ideal size of the other phalanges, the hand, forearm, and upper arm in turn.
Posada's drawings brought an awakening to the common man. He made those who could not read to understand what was happening in their country. Although the use of skulls and skeletons in art had been suppressed by foreign influences, it was still recognized among the poor in their celebrations of the Day of the Dead.
Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
Van Gogh included skeletons in another work from his Antwerp period, a sketch of a "Hanging skeleton and cat". [3] In 1887–88, van Gogh painted two more paintings with skulls, the only other works of his (besides a drawing from the same period) to use skulls as a motif. [2] The work measures 32 by 24.5 centimetres (12.6 in × 9.6 in).
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
The radial nerve innervates the finger extensors and the thumb abductor; that is, the muscles that extend at the wrist and metacarpophalangeal joints (knuckles) and abduct and extend the thumb. The median nerve innervates the flexors of the wrist and digits, the abductors and opponens of the thumb, the first and second lumbricals .