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  2. Hobson's choice - Wikipedia

    en.wikipedia.org/wiki/Hobson's_choice

    A Hobson's choice is a free choice in which only one thing is actually offered. The term is often used to describe an illusion that choices are available. The best known Hobson's choice is "I'll give you a choice: take it or leave it", wherein "leaving it" is strongly undesirable.

  3. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [27] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...

  4. Q.E.D. - Wikipedia

    en.wikipedia.org/wiki/Q.E.D.

    The Greek phrase was used by many early Greek mathematicians, including Euclid [4] and Archimedes. The Latin phrase is attested in a 1501 Euclid translation of Giorgio Valla . [ 5 ] Its abbreviation q.e.d. is used once in 1598 by Johannes Praetorius , [ 6 ] more in 1643 by Anton Deusing , [ 7 ] extensively in 1655 by Isaac Barrow in the form Q ...

  5. Unintended consequences - Wikipedia

    en.wikipedia.org/wiki/Unintended_consequences

    An erosion gully in Australia caused by rabbits, an unintended consequence of their introduction as game animals. In the social sciences, unintended consequences (sometimes unanticipated consequences or unforeseen consequences, more colloquially called knock-on effects) are outcomes of a purposeful action that are not intended or foreseen.

  6. Intent (military) - Wikipedia

    en.wikipedia.org/wiki/Intent_(military)

    Mission/Goal belongs to the intent group outcome. End-State – The objective of the task in form of a representation of the desired outcome. The desired outcome is described as a state, e.g. completion of a task, the effects from tasks, or even the execution of tasks over time. The purpose is to provide a picture of the End-State.

  7. Absurdism - Wikipedia

    en.wikipedia.org/wiki/Absurdism

    Absurdism is the philosophical thesis that life, or the world in general, is absurd. There is wide agreement that the term "absurd" implies a lack of meaning or purpose but there is also significant dispute concerning its exact definition and various versions have been suggested.

  8. Outcome (game theory) - Wikipedia

    en.wikipedia.org/wiki/Outcome_(game_theory)

    Additionally, the desired outcomes is greatly affected by individuals chosen strategies, and their beliefs on what they believe other players will do under the assumption that players will make the most rational decision for themselves. [6] A common example of the nash equilibrium and undesirable outcomes is the Prisoner’s Dilemma game. [7]

  9. Drawing up a comprehensive list of words in English is important as a reference when learning a language as it will show the equivalent words you need to learn in the other language to achieve fluency. A big list will constantly show you what words you don't know and what you need to work on and is useful for testing yourself.