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This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
The Monster Maker Trading Card Game: Resurrection [155] 2001: Epoch: No Monster Rancher Collectible Card Game [1] 2000: Artbox Entertainment: No Monster Tykes [156] 2007: Rapid POD Printing: No Monsuno [157] 2012: Topps: No Monty Python and the Holy Grail Collectible Card Game [1] 1996: Kenzer & Company: No Mortal Kombat Kard Game: 1996: Brady ...
Cabals: Magic & Battle Cards; Caller's Bane; Card Hunter; CardMon Hero; Cartoon Orbit; Chaotic Trading Card Game; Chron X; Clone Wars Adventures; Counter (collectible card games) Creatures of Aether; Cross Blitz; Culdcept; Culdcept (video game) Culdcept Revolt; Culdcept Saga; Culdcept Second
The sealed video game sold for $1.56 million at a Heritage Auctions sale that took place July 11. Prior to these record-smashing sales, the previous highest price paid for a video game was ...
DCCG games first gained mainstream success in Japan, where online card battle games are a common genre of free-to-play browser games and mobile games. [4] Monster-collecting Japanese RPGs such as Dragon Quest V and Pokémon , and the manga Yu-Gi-Oh , were adapted into successful physical CCG games such as Pokémon Trading Card Game and Yu-Gi-Oh!
Artifact is a digital collectible card game in which players build a deck of collectable cards purchased on the Steam Marketplace to defeat an opponent in one-on-one battles. [4] It features many elements from the multiplayer online battle arena game Dota 2, also developed by Valve. [5]
A Half-Life 2 Steam Trading Card, depicting the G-Man. Steam Trading Cards are a digital commodity issued by Valve for use on its digital distribution service, Steam.Steam Trading Cards are a non-physical analogue of conventional trading cards, which are periodically granted to Steam users for playing games, fulfilling tasks, or by random chance.
The Base Ball Card Game, a prototype from 1904, is a notable precursor to CCGs because it had a few similar qualities but it never saw production to qualify it as a collectible card game. [26] It is not known if the game was intended to be a standalone product or something altogether different like Top Trumps. [13]